Betbuilder Terms and Conditions

Article 1. Definitions:

Shots (Match, Team & Player)

Classified as an intentional and clear attempt at the oppositions goal. This includes all shots on target, shots off target & blocked shots.

Shots on target (Match, Team & Player)

An intentional attempt at the oppositions goal that either:

– Goes into the net and results in a goal

– Is a clear attempt to score, that would have otherwise gone into the net, but was saved by the goalkeeper

– Is a clear attempt to score, that would have otherwise gone into the net, but was stopped by a defending player who is the last player

– Is pushed onto the frame (post or bar) of the goal by the goalkeeper

Shots off target (Match, Team & Player)

An intentional attempt at goal that either:

– Goes over or wide of the goal without making any contact with another player

– Was heading over or wide of the goal but was stopped by the goalkeeper saving the shot

– Was heading over or wide of the goal but was stopped by any outfield player

– Hits the frame (post or bar) of the goal and a goal is not consequently scored

Tackles (Match, Team & Player)

Classified as an event where a player connects with the ball in a ground challenge, where they successfully take the ball away from the player who was previously in possession of the ball. The tackled player must have clear possession of the ball before the tackle is made to constitute a tackle. It is not a tackle when a player cuts out an intended pass or loses control of the ball. A foul is not classed as a tackle.

Offsides (Match, Team & Player)

When a player is deemed to be in an offside position and a subsequent free kick is awarded to the opposing team. If two or more players are in an offside position when the pass is played, the player considered to be closest or has attempted to touch the ball or interfere with play is given offside.

Assists (Match, Team & Player)

The final touch leading to the recipient of the ball scoring a goal. Own goals, penalties or free kick goals do not have assists awarded. If a shot at goal is either saved by a goalkeeper, stopped/blocked by a defending player or hits the woodwork, the initial shot is not considered an assist. Deflected passes can still be considered an assist, providing the pass is complete and the following shot is a goal.

Passes (Match, Team & Player)

An intentional ball played from one player of a team to another player in that same team. These also include: corners, throw ins, free kicks, kick-offs, goal kicks, goalkeeper throws.

These include passes made at all heights.

Free kicks (Match & Team)

Any free kick must be taken to count, free kicks awarded but not taken do not count.

Throw-ins (Match & Team)

Any throw-in must be successfully taken to count, throw-ins awarded but not taken do not count.

Fouls Committed (Match, Team & Player)

Any infringement that is penalised as foul play by the referee. Offsides are not counted towards fouls committed. Incidents where advantage is played do not count towards the total fouls committed count, even when a player is subsequently cautioned. A free-kick or penalty must be given in order for it to count as a foul committed.

Fouls Won (Match, Team & Player)

A foul won is defined as where a player wins a free kick or penalty for their team after being fouled by an opposition player. No foul is won for a handball, dive, back pass, illegal restart, dissent towards officials, GK 6-second violation or obstruction where a free kick is conceded.

Goal methods (Match & Team)

a) Penalty taken – Whether a penalty will be taken. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection. Only a completed penalty outcome is applicable.

b) Penalty missed – Whether a penalty will be missed. This is any penalty taken that does not result in a goal from that kick. Missed penalties that are then re-taken do not count. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.

c) Penalty scored – Whether a penalty will be scored by the nominated team. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties scored but ordered to be retaken, the original penalty will not count.

d) 2+ penalties taken – Whether two, or more, penalties will be taken. Penalties awarded but rescinded and

subsequently not taken will not be deemed as a penalty awarded.

e) 2+ penalties scored – Whether two, or more, penalties will be scored by the nominated team. Penalties scored but ordered to be retaken, the original penalty will not count.

f) Free kick goal – Whether a free kick will be scored by the nominated team. Any bets involving free kick goals must be scored directly from a free kick. Penalties do not count.

g) Header goal – Whether a header will be scored. A headed goal is a goal that is classed as coming off the player’s head, whether it is intentional or not. Own goals are excluded.

h) Outside box goal – Whether a goal will be scored from outside of the 18-yard box/penalty area by the nominated team. Own goals are excluded. Any goal from outside of the box will be classed as a winner, intentional or not. Free kicks are included.

How will a player score?

You are betting on the method by which the nominated player will score, with the following options available (own goals are excluded for all):

a) Header – the nominated player scores a goal that is classed as coming off the player’s head, whether it is intentional or not.

b) Free kick – the nominated player scores a direct free kick for their own team.

c) Outside of the box – the nominated player scores from outside of the 18-yard penalty area for their own team. A free kick scored from outside of the box counts as a winning selection.

d) Penalty – the nominated player scores a penalty for their own team. The goal must be scored directly from this penalty. A re-bound from a penalty will not be classified as a goal scored by penalty

Article 2. Selection and Bet Results.

All football Same Game Multi (SGM) selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void. For instance, a ‘Team A to win in extra time’ selection in a match that did not advance to extra time would be settled as a loser, as would a ‘Team to get most corners’ selection where both teams record the same number of corners. If a half, full match or relevant period of a match finishes scoreless, then goal-scoring selections such as ‘First player to score’ for that period will be settled as losers.

Article 3. Extra-Time/Penalties

BetBuilder bets placed on football apply exclusively to the 90 minutes of regulation time plus injury time, unless it is explicitly stated the bet applies to extra time and/or penalties. Where such wording does exist, it will be applied on a selection-by-selection basis; that is, the remaining selections of the bet will be settled on the regulation plus injury time result. In the absence of such wording, bets will be settled on the match result after the 90 minutes of regulation time plus injury time. As such, a match tied after regulation and injury time, where one team goes on to win in either extra time or penalties, will be settled with the match result of a draw. Match officials determine whether the full 90 minutes and injury time is to be played or has been played.

Article 4. Determination of Results/Match Events

All markets will be settled on the result and events of a match as per the most authoritative immediately available sources. Resettling of markets may be undertaken at Bet9ja’s discretion where those sources contained errors that were later amended, but substantive retrospective changes to match results, such as dubious goals panels or results being reversed or overturned due to ineligible players, will not alter settlement of BetBuilder markets.

Article 5. Player-Specific Markets

If a player never enters the field of play during a match as an active player (i.e. a member of the starting eleven, or a substitute brought onto the pitch), selections specific to that player, and therefore the entire bet as per section 1, will be void. This rule refers to any player-related markets involving goals, cards, or any other individual statistics, and is supplemented by the period-related player selection rules in section 5.

Article 6. Bet Period Rules

The periods below (1 – 6) are sections of matches that can be selected in conjunction with the markets listed in section 9. They are settled as per the following parameters:

1. 90 mins – This refers to the 90 regulation minutes of a match, plus injury time. Match officials determine whether the full 90 minutes and injury time is to be played or has been played. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle do not count.

2. 1st 10 mins – This refers to the first 10 minutes of the match (00:00 to 09:59). Corners, penalties or free kicks awarded in this period but not taken until after 10:00 will not count. Any event that occurs after 10:00 or later within the match will not count. Any event occurring before the official start of the match does not count.

3. 1st half – This refers to the first half of the match only, including any injury time minutes played within it. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time) will not count.

4. 2nd half – This refers to the second half of the match only, including any injury time minutes played within it. Any event occurring before the second half (first half or during the half time break) or after the final whistle will not count.

5. Each half – This refers to an event happening in both halves of the match. If the chosen event happens in neither half, or within only one half of the match, this will be deemed a losing selection. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.

a. ‘Each half’ player-related selections will stand if the player participates in any part of the first half of the match. If the player does not participate in the first half, then ‘each half’ player selections will be voided.

6. Either half – This refers to an event happening in one or both halves of the match. If the chosen event does not happen within the match this will be deemed a losing selection. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.

a. ‘Either half’ player-related selections will stand if the player participates in the match at any point. For example, a selection on a player to score in either half will be settled as a winner if they score in the first half, but are substituted at half time or, and do not participate in the second half at all. Either half selections on a player who does not participate in the match at all will be voided.

Article 7. Postponed and Incomplete Matches

Where a match is postponed or incomplete, and subsequently resumed or played within 48 hours (inclusive) of the originally scheduled start time, all bets will stand. All bets placed on games played which commence more than 48 hours past the originally scheduled start time will be void. Once the 48 hours have expired, all bets are void and stakes will be refunded. Matches which have had their start time altered well in advance of their scheduled commencement (e.g. to accommodate live TV or tournament requirements, or to ease fixture congestion) may not be classified at postponed, at Bet9ja’s discretion. Bet9ja will inform all clients in a timely fashion of all instances in which such discretion has been applied.

Article 8. Abandoned Matches.

Matches will be deemed as abandoned if they commence, but then do not reach their natural conclusion within 48 hours of the originally scheduled start time. Per section 6, matches where a referee removes the players from the field of play for a period of time, but the remaining minutes of play take place within 48 hours of the original start time, will not be regarded as abandoned. If a match is abandoned prior to commencement, it falls within the 48-hour rule for postponed matches as described in section 6. If it is abandoned after commencing but before its natural end point, the following rules apply:

1. Same Game Multiples (SGM) will be void if they include at least one selection involving a player who has not yet participated in the match as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.

2. If every selection within a Same Game Multi (SGM) on the match is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total goals selection and a certain player to score, in a game where the required goals total had been reached and the player did score before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total goals selection where a match is abandoned while the total goals are still under the chosen number, as the abandonment would impact that outcome.

3. If a single selection of a Same Game Multi (SGM) has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not

4. If there are no losing selections within a Same Game Multi (SGM) and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total goals selection, in a game abandoned while the total goals are still below the required amount, will be treated as void. In this case, the total goals selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

Article 9. Venue Changes and Neutral Venues

If the venue of a match is changed from the one advertised, all bets on that match will be voided. For matches played at a neutral venue, all bets will stand regardless of the order in which the teams are listed, and of whether or not the game is or had been explicitly listed as being played at a neutral venue.

Article 10. Specific Market Rulings

1. Who will win? – You are betting on the result, i.e. Team A, Draw or Team B.

2. Who will score? – You are betting on whether a nominated player will score a goal. Own goals do not count towards this market.

3. Who will get carded? – You are betting on whether the nominated player will receive a yellow or red card. Only cards shown to players currently on the pitch within the match will count. Cards shown to managers, players on the bench or after the match do not count.

4. How many match/team corners? – You are betting on whether the total number of corners will be above or below the numbers quoted. Only corners that are taken will count. Corners that are indicated as given but subsequently not taken will not count. If a corner is retaken, it will only count as one corner. Corners in extra time do not count towards the total.

5. How many team goals? – You are betting on how many goals a nominated team will score. Own goals committed by the opposing team are included in the settling of this market.

6. How many match/team booking points? – You are betting on whether the total number of booking points is above or below the stated total. Cards issued in extra time do not count towards the total, nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total. a. Yellow card = 10 & red card = 25 booking points respectively. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 35 booking points.

7. How many match/team cards? – You are betting on whether the total number of cards is above, below or equal to the stated total. Extra time does not count towards the total nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total a. Yellow card = 1 & red card = 2 respectively for the purposes of this market. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 3 cards. No player can receive more than 3 cards for settlement purposes. A player receiving a yellow card then a straight red card receives 3 cards for settlement purposes. A straight red on its own counts as 2 cards for settlement purposes.

8. What else will happen/What else will happen to a team? – You are betting on whether a nominated event will occur either in the match or to a selected team respectively, such as:

a. Penalty awarded – Whether a penalty will be taken (and subsequently missed/scored). Penalties awarded but rescinded, for any reason, and subsequently are not taken will not be deemed a winning selection.

b. Penalty missed – Whether a penalty will be missed. This is any penalty taken that does not result in a goal from that kick directly. If a penalty is ordered to be retaken, the original penalty will not count towards any official settlement. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.

c. Penalty scored – Whether a penalty will be scored. This is any penalty taken that results in a goal directly from this kick. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection.

d. 2+ penalties awarded – Whether two, or more, penalties will be taken (and subsequently missed/scored). Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded.

e. 2+ penalties scored – Whether two, or more, penalties will be scored. Penalties scored but ordered to be retaken, the original penalty will not count.

f. Free kick goal – Whether a free kick will be scored. Any bets involving free kick goals must be scored directly from a free kick. Penalties do not count. The player taking the free kick must be the scorer of the goal.

g. Header goal – Whether a header will be scored over the course of the match. A headed goal is a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not. Own goals are excluded.

h. Outside box goal – Whether a goal will be scored from outside of the 18-yard box/penalty area. Own goals are excluded. Any other method of goal scored from outside of the penalty area will count, including free kicks.

i. Own goal – Whether an own goal will be scored.

j. Sending off – Whether a player is sent off. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle do not count. A player to be sent off is settled as a winner for any active player that receives a red card, whether that is a straight red card or because of two yellow cards. If the red card is retracted, by VAR or otherwise, then this will not count as a winning selection.

k. Woodwork – Whether the frame of the goal is hit during active play. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit.

l. Go to extra time – Whether the match will go to extra time after the 90 minutes, in applicable matches where extra time can be played.

m. Go to penalties – Whether the match will go to penalties/a penalty shootout, in applicable matches where penalties can be played. n. Team clean sheet – Whether your nominated team will keep a clean sheet. For example, 0-0, 1-0 to your team, 2-0 to your team etc, would be winning outcomes.

o. First/last team to score – Which team will score the first or last goal. Rescinded and/or disallowed goals do not count. If no goals are scored in the match, these markets will be resulted as losers.

p. First/last corners – Which teams will be awarded and subsequently take the first/last corner in the match. If no corners are awarded in the specified period, these markets will be resulted as losers.

q. Most corners – Which team will take the most corners in the match. If the corner count is tied at the end of the match, this selection will be resulted as a loser.

r. First/last cards – Which team will be awarded the last card, yellow or red, in the match. If no cards are awarded in the specified period, these markets will be resulted as losers.

s. Most booking points/most cards – Which team will receive the most booking points or cards in the match. If no cards are awarded in a match, or the booking point/card counts are tied at the end of a match, these markets will be settled as losers.

t. Team woodwork – Whether the frame of the goal is hit by that team during active play. A team woodwork will still count if it is the defending team hitting their own woodwork with the ball. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit.

9. Which player will score first/last? – You are betting on which player will score the first/last goal within the match. Own goals do not count. For example, if you have selected a player to score the first goal in the match and the first goal was an own goal, then the bet will be settled on the next goal that is scored. In this same scenario the scorer of the first goal that is not an own goal will be settled as the first goal scorer.

In relation to ‘Which player will score first’, if your player has not participated in the match at the point the first goal is scored, selections will be made void. In relation to ‘Which player will score last’, If your player has participated in the match before or during the time the last goal is scored, related selections will stand.

If no goals or only own goals have been scored in a match, first and last goal scorer markets will be settled as losers, if the selected player(s) participated in the relevant periods of the match as described above.

10. How many player goals? – You are betting on whether the nominated player will score 1+/2+ or 3+ goals in the match. Own goals are excluded.

11. How will a player score? – You are betting on the method by which the nominated player will score, with the following options available (own goals are excluded for all):

a. Header – the nominated player scores a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not.

b. Free kick – the nominated player scores a direct free kick for their own team.

c. Outside of the box – the nominated player scores from outside of the 18-yard box/penalty area for their own team. A free kick scored from outside of the box counts as a winning selection.

d. Penalty – the nominated player scores a penalty for their own team. The goal must be scored directly from this penalty. A rebound from a penalty will not be classified as a goal scored by penalty.

12. Who will get carded or sent off? – You are betting on (for the carded element) whether a nominated player will receive a yellow or red card. For the sent off element, you are betting on whether a nominated player will receive a red card. Only cards awarded once the player is active in the match will count. Cards shown to players or officials who do not constitute active on-field players do not count. Any cards shown before kick-off, after the final whistle or during the half time period do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or two yellow cards and is therefore subsequently shown a red card.

13. What is the double chance? – You are betting on the match (or specified period) ending in one of the two displayed outcomes. For example, Team A/Draw would require the match (or specified period) to end with either Team A winning or a draw in order to be a winning selection.

14. Who will be ahead at half time / full time? – You are betting on the result of the match at halftime and at full-time. Both need to be correct in order for this to be a winning selection.

15. How will a team win? – You are betting on different markets relating to how a team will win, including:

a. Winning margin – By what margin the nominated team will win by.

b. Win to nil – Whether the nominated team wins to nil. For example, your nominated team winning 1-0, 2-0 etc. would result in this being a winning selection.

c. Win from behind – Whether the nominated team wins the match (or specified period) after having been behind by at least one goal at any point within that period.

d. Win in extra time – Whether your nominated team wins the match in extra time. Your team must win the extra time period (2 x 15 minutes plus injury time, unless otherwise stated). If the match does not go to extra time, this market will be settled as a loser.

e. Win on penalties – Whether your nominated team wins the match after penalties/a penalty shootout. If the match does not go to penalties, this market will be settled as a loser.

f. Qualify – Whether your nominated team qualifies to the next round of fixtures in the specified tournament/cup/league.